What happens when The Legend of Zelda: Ocarina of Time meets Unreal Engine 4? This amazing recreation of “Zora Cave” by environment artist Michael Eurek. “The map depicts Zora’s Domain from Zelda: Ocarina of Time, lovingly re-interpreted in UE4,” said Kotaku. For those who don’t quite remember this section, Zora’s Fountain is a large fresh water spring located in eastern Hyrule, and can only be accessed by way of Zora’s Domain, and it serves as the primary water source of Hyrule. Continue reading to see more mind-blowing Ocarina of Time scenes remade in Unreal Engine 4.
The Legend of Zelda: Ocarina of Time was originally developed for the 64DD peripheral, but the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. During its lifetime, 1.14 million copies of Ocarina of Time were sold in Japan, and over 7.6 million copies were sold worldwide. The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival, and won six honors at the 2nd Annual Interactive Achievement Awards.