H/t: Gizmodo
GoldenEye 007, a first-person shooter by Rare that was released in 1997 on the Nintendo 64, is best known for its multiplayer mode where up to four players can battle it out via split-screen. When these matches took place, there was normally some screen cheating, but what if you could split the gameplay up into four different screens? The UK’s Center for Computing History did just that.
4 screen GoldenEye on the original N64 hardware! No screencheating here! …but how?
Come and experience this at our GoldenEye evening, celebrating 25 years of GoldenEye for Nintendo 64: https://t.co/F918hEQ20v pic.twitter.com/05jA82upb8— Computing History (@computermuseum) May 4, 2022
This four screen mod will probably eliminate most unfair camping and sniping tactics, but considering the resolution is 320×237 pixels on each of them, things will not be any clearer for anyone. There’s no word yet on if the Center for Computing History will release this mod to the public, although they do plan on showcasing it on May 7th, 2022 for their “25 Years of GoldenEye Dev Talk Evening” event, which unfortunately is completely booked. Now beating GoldenEye 007 with a single bullet is an entirely different story.
- Vivid 7” OLED screen
- Local co-op, online, and local wireless multiplayer
- 64 GB internal storage (a portion of which is reserved for use by the system)
Join us for an exceptional evening celebrating 25 years of the classic game for the N64, GoldenEye. For this unique event, we’ll be joined by three very special guests who were all part of the development team – Martin Hollis, Dr. David Doak and Brett Jones. We’ll be discussing the development of the game,” said the Center for Computing History.