Nintendo 64 GoldenEye 007 Remake Far Cry 5
Photo credit: Kotaku
Ubisoft’s Far Cry 5 may be light years ahead of Nintendo 64’s GoldenEye 007 in terms of graphics power, but what if you remade the latter using the former’s map editor? It would turn out like this remake by Krollywood, who spent about 1,400 hours over 3-years on the project, complete with every level from the original except for two bonus stages. Since the Far Cry 5 map editor has assets from Assassin’s Creed and Watch Dogs, the possibilities are endless.



Some of the things you can use in the Far Cry 5 map editor include placing omnilights / spotlights, use electrical sparks / fires / smoke, add or resize water volumes, placing generic shapes in any area, building tunnels and even make use of a slingshot. In all, Krollywood had over 9,000 assets to work with from games such as Far Cry 3: Blooddragon, Far Cry 4, Far Cry Primal, Far Cry 5 and its DLC’s: Hours of Darkness, Lost on Mars, and Dead Living Zombies.

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