Photo credit: Craig Mcgarrell
For those who happened to visit an arcade back in the 90s, SEGA VR might be vaguely familiar, and that’s because there was lots of marketing hype for this at that time. Several versions were planned for arcades and consoles (Sega Genesis / Saturn), but only the former made it out of the prototype stage. Read more to see a modern home SEGA VR headset by Craig Mcgarrell.
The original SEGA VR design was based on an IDEO virtual reality head-mounted display that contained LCDs in the visor and stereo headphones for sound, while inertial sensors enabled the system to track and react to the movements of the user’s head. Home versions were initially slated for release in 1993, priced at $200 USD, and would be possibly bundled with Virtua Racing.
- STEAM VR 2.0 TRACKING - From seated to standing to full 22’11”’ x 22’11” room-scale. Ideal for multi-user environments for sub-millimeter tracking accuracy
- HIGH RESOLUTION DISPLAY - Dual-OLED displays with industry leading resolution of 2880 x 1600 pixels for unparalleled visual fidelity of graphics, text, and textures
- SPATIAL AUDIO WITH NOISE CANCELLATION - Hi-res, high impedance headphones, 3D spatial sound with active noise cancellation for an immersive experience without distractions from real-world sounds
- MULTI-USER AND EXTENDED USE – Even weight distribution of the headset, easy on and off, and adjustments for head size, glasses and interpupillary distance (IPD) makes multi-user and extended use easier than ever
- VIVE TRACKER ECOSYSTEM – Expand business use cases by adding real-life objects to VIVE Tracker bringing the object into your virtual simulation. Ideal for motion capture, automotive, aerospace or heavy equipment simulation.
In 1994, SEGA VR technology was outfitted on the Sega VR-1 motion simulator arcade attraction at SegaWorld locations. The headset was able to track head movement and features 3D polygon graphics in stereoscopic 3D.