Sure, most people aren’t buying a $1,500 graphics card to play Super Mario 64, or any classic games for that matter, but modder Dario Samo did just that. To be fair, he’s the main person behind a full ray tracing mod for Super Mario 64, and so far, it looks great. Unfortunately, the mod isn’t yet public, although once it is released, everything will be in source code form, and no copyrighted assets would be included to circumvent Nintendo’s watchful eye.
Dario says that the only modifications done to the decompiler are just basic hooks into the API of his own rendering engine that uses hardware accelerated ray-tracing. The renderer itself is essentially a standalone project and isn’t directly related to Super Mario 64. Whatever the case may be, you have to admit that the reflections and water make the game look somewhat more modern.
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