Nintendo Super Mario 64 Modding Ray Tracing
Sure, most people aren’t buying a $1,500 graphics card to play Super Mario 64, or any classic games for that matter, but modder Dario Samo did just that. To be fair, he’s the main person behind a full ray tracing mod for Super Mario 64, and so far, it looks great. Unfortunately, the mod isn’t yet public, although once it is released, everything will be in source code form, and no copyrighted assets would be included to circumvent Nintendo’s watchful eye. Read more for a video and additional information.



Dario says that the only modifications done to the decompiler are just basic hooks into the API of his own rendering engine that uses hardware accelerated ray-tracing. The renderer itself is essentially a standalone project and isn’t directly related to Super Mario 64. Whatever the case may be, you have to admit that the reflections and water make the game look somewhat more modern.

Hyperkin RetroN 5: HD Gaming Console for Game Boy Advance/ Game Boy Color/ Game Boy/ Super NES/ NES/ Super Famicom/ Famicom/ Genesis/ Mega Drive/ Sega Master System (Black)
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Hyperkin RetroN 5: HD Gaming Console for Game Boy Advance/ Game Boy Color/ Game Boy/ Super NES/ NES/ Super Famicom/ Famicom/ Genesis/ Mega Drive/ Sega Master System (Black)
  • Multiple System Compatibility: The RetroN 5 allows you to play your favorite NES, SNES, Super Famicom, Genesis, Mega Drive, Famicom, Game Boy, Game Boy Color, and GBA cartridges on one system. You can also play Master System games with the use of the Power Base Converter.*