Godfall is the first PS5 game announced, and its developers, Counterplay Games, aims to reforge the fantasy ARPG-style loot progression and third-person melee combat into a whole new genre: The Looter-Slasher. Simply put, it’s one-part gear driven and the other player-skill driven. This game retains the desire for offense-oriented, mastery-driven combat, rewarding you with loot that then inspires your next set of character builds. Read more for the reveal trailer and additional information.
The game’s third-person melee combat is fluid, dynamic and interactive, thus embracing offense over defense. To ensure replayability, players can expect satisfying one-against-many enemy encounters along with challenging head-to-head boss fights.
Godfall’s designed from the ground up with co-op in mind. You can play the entire game in solo, duo or trio. Your enemies will respond dynamically, mutating their behavior and attack patterns based on your group size. Our goal for co-op is stronger together, and fun for all,” said Counterplay Games.