Halo fans rejoice! Halo: Reborn is an all-new campaign that follows the original trilogy, but retells it through entirely new environments and encounters, all in one game as a continuous story. All of the missions will be unique with a larger scope compared to the original, while environments are getting a complete overhaul using photogrammetry, 1K-4K textures, new foliage, skyboxes and more.
Since there are going to be completely new levels and layouts, some things will appear in different places. Plus, the maps are being programmed in a more intelligent way that saves time. However, cutscene content may not return, whether it be story or locations. A few enemies from later installments will be used in the very beginning and some of the others are going to be reinvented. There will be an entirely new iHUD (immersive HUD) system that fades in UI elements as necessary for a more cinematic experience. Unfortunately, there’s no word yet on availability. In the real world, Hacksmith Industries has already built a Master Chief helmet with a heads-up display.
- Experience brighter worlds, vivid imagery, and sharper details with 4K gaming and up to 120 FPS that makes everything feel so real it’s unreal.
- Quick Resume: Seamlessly switch between your favorite games and pick up right where you left off.
- Backward compatibility: Play four generations of games, including games that are optimized for Xbox Series X|S to look and play better than ever.



We are working entirely within the framework of the Master Chief Collection and their tools. What this means is that while yes there will be a lot of original content, it also gives us the flexibility to reuse content from the games within MCC with some touch ups and it allows us to develop a lot of the assets and environments faster, such as the Halo 2 anniversary Battle Rifle you saw in the gameplay trailer,” said the developers.