Thanks to Unreal Engine, porting things like Super Mario 64 to the PC has become a lot easier, but a group of fans spent 2-years developing a native PC port of the classic The Legend of Zelda: Ocarina of Time game from the ground up. What does this mean? You’ll be able to play the title exactly as you remember it on the Nintendo 64, but now with widescreen support and upscaled graphics.
Recreating the game from the ground up involved multiple modern coding languages, which means it performs identically to its console counterpart, all the while staying legal since no original source code has been used. For those wondering why the game appears to run a bit slow, it’s because the N64 version runs at three frame rates: 60FPS for the pause screen, 30FPS for the title screen and 20FPS for the overworld. Once these functions are adjusted, 60FPS should become a reality, making for much smoother gameplay.
- 3 Play Styles: TV Mode, Tabletop Mode, Handheld Mode
- 6.2-inch, multi-touch capacitive touch screen
- 4.5-9 plus Hours of Battery Life will vary depending on software usage conditions
Soon many more features will be added, such as 60fps. All of this footage is 100% real, and the project is nearly fully playable. Though there are minor glitches in this very early ,” said the developers.