DOOM by id Software was released on MS-DOS on Dec. 10, 1993, and two-years later, it made its way to the Super Nintendo Entertainment System. Head programmer Randal Linden led the project and built a whole new game engine (Reality) to get the game running on a 16-bit console with severe memory and storage limitations. This week, Linden released the source code for fans to play around with. Read more for a video and additional information.
Despite it being an impressive port to say the least, there were some sacrifices that needed to be made, with one being removing the floor and ceiling textures, using a single color as replacement. Enemy models also had their sprites reduced, so much so that you never see their backs. However, the game still supported the SNES mouse, Superscope, and the Xband modem for two-player online deathmatches. Check out the Github here.
Bonus RK2020 Review
For those looking to to play their favorite SNES, NES, Genesis, Dreamcast, Saturn, Master System, and more classic game consoles, while on-the-go, look into the RK2020. It features a 3.5″ IPS screen, RockChip RK3326 (Quad-Core ARM Cortex-A35 1.3GHz) processor, Mali-G31 Dvalin GPU, 1GB of DDR3L (786Mhz, 32 Bits bus width) RAM, SPI Flash (16Mbytes Boot), microSD expansion, and a 2600mAh Li-Polymer battery.